--automaticly download the models and or custom content apart from lua files-------
--when you update add to this file

--models (the 130)--
resource.AddFile( "models/military2/air/air_130_l.dx80.vtx" );
resource.AddFile( "models/military2/air/air_130_l.dx90.vtx" );
resource.AddFile( "models/military2/air/air_130_l.sw.vtx" );
resource.AddFile( "models/military2/air/air_130_l.vvd" );
resource.AddFile( "models/military2/air/air_130_l.mdl" );
resource.AddFile( "models/military2/air/air_130_l.xbox.vtx" );
resource.AddFile( "models/military2/air/air_130_l.phy" );

--PINGAZ--

resource.AddFile( "models/drrobotnic/drrobotnic.dx80.vtx" );
resource.AddFile( "models/drrobotnic/drrobotnic.dx90.vtx" );
resource.AddFile( "models/drrobotnic/drrobotnic.sw.vtx" );
resource.AddFile( "models/drrobotnic/drrobotnic.vvd" );
resource.AddFile( "models/drrobotnic/drrobotnic.mdl" );
resource.AddFile( "models/drrobotnic/drrobotnic.phy" );

--materials--

resource.AddFile( "materials/models/drrobotnic/eggman.vmt" );
resource.AddFile( "materials/models/drrobotnic/eggman.vtf" );
resource.AddFile( "materials/models/drrobotnic/eggmanf.vmt" );
resource.AddFile( "materials/models/drrobotnic/eggmanf.vtf" );
resource.AddFile( "materials/models/drrobotnic/eggmang.vmt" );
resource.AddFile( "materials/models/drrobotnic/eggmang.vtf" );
resource.AddFile( "materials/models/drrobotnic/eggmanr.vmt" );
resource.AddFile( "materials/models/drrobotnic/eggmanr.vtf" );
resource.AddFile( "materials/models/drrobotnic/eggmany.vmt" );
resource.AddFile( "materials/models/drrobotnic/eggmany.vtf" );

--ac145--

resource.AddFile( "materials/models/military2/air/air_130_C130FSLG.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_C130FSLG.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_C130FSLG_normal.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_C130PRP1.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_C130PRP1.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_C130PRP1_normal.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_chair.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_chair.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_chairpodp.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_chairpodp.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_CONSOLES.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_CONSOLES.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_hztlstbr.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_hztlstbr.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_hztlstbr_normal.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_int01.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_int01.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_int01_normal.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_kokpit.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_kokpit.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_kompas.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_kompas.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_nacelles.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_nacelles.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_nacelles_normal.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_plating.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_plating.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_RDDR.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_RDDR.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_RDDR_normal.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_rearfusl.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_rearfusl.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_rearfusl_normal.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_wheels.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_wheels.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_wingleft.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_wingleft.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_wingleft_normal.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_wingrght.vtf" );
resource.AddFile( "materials/models/military2/air/air_130_wingrght.vmt" );
resource.AddFile( "materials/models/military2/air/air_130_wingrght_normal.vtf" );
resource.AddFile( "materials/models/military2/air/air_frontglass.vmt" );
resource.AddFile( "materials/models/military2/air/air_frontglass.vtf" );
resource.AddFile( "materials/models/military2/air/air_gear_r1.vmt" );
resource.AddFile( "materials/models/military2/air/air_gear_r1.vtf" );
resource.AddFile( "materials/models/military2/air/air_gear_r2.vmt" );
resource.AddFile( "materials/models/military2/air/air_gear_r2.vtf" );
resource.AddFile( "materials/models/military2/air/air_glass.vtf" );
resource.AddFile( "materials/models/military2/air/air_glass.vmt" );
resource.AddFile( "materials/models/military2/air/air_int2.vmt" );
resource.AddFile( "materials/models/military2/air/air_int2.vtf" );
resource.AddFile( "materials/models/military2/air/air_pylon2.vmt" );
resource.AddFile( "materials/models/military2/air/air_pylon2.vtf" );
resource.AddFile( "materials/models/military2/air/air_seat_frnt.vmt" );
resource.AddFile( "materials/models/military2/air/air_seat_frnt.vtf" );
resource.AddFile( "materials/models/military2/air/air_seat_head1.vmt" );
resource.AddFile( "materials/models/military2/air/air_seat_head1.vtf" );
resource.AddFile( "materials/models/military2/air/air_Throttle.vmt" );
resource.AddFile( "materials/models/military2/air/air_Throttle.vtf" );
resource.AddFile( "materials/models/military2/air/air_Yoke.vmt" );
resource.AddFile( "materials/models/military2/air/air_Yoke.vtf" );

--Sounds list is very unoptimised--

resource.AddFile( "scripts/sounds/weapon_ppep.txt" );

resource.AddFile( "Tomcat/pingaz.wav" );
resource.AddFile( "Tomcat/rroll.wav" );
resource.AddFile( "Tomcat/sagnip.wav" );

resource.AddFile( "Tech/belt1.wav" );
resource.AddFile( "Tech/blaster.wav" );
resource.AddFile( "Tech/cannon1.wav" );
resource.AddFile( "Tech/Fire001.wav" );
resource.AddFile( "Tech/Fire004.wav" );
resource.AddFile( "Tech/Fire005.wav" );
resource.AddFile( "Tech/Fire006.wav" );
resource.AddFile( "Tech/Fire007.wav" );
resource.AddFile( "Tech/Fire009.wav" );
resource.AddFile( "Tech/Fire010.wav" );
resource.AddFile( "Tech/Fire011.wav" );
resource.AddFile( "Tech/Fire012.wav" );
resource.AddFile( "Tech/Fire013.wav" );
resource.AddFile( "Tech/Fire014.wav" );
resource.AddFile( "Tech/m2fire.wav" );
resource.AddFile( "Tech/m2fire2.wav" );

resource.AddFile( "rnd/50cal1.wav" );
resource.AddFile( "rnd/BarretM82-Fire.wav" );
resource.AddFile( "rnd/CannonShot1.wav" );
resource.AddFile( "rnd/CannonShot2.wav" );
resource.AddFile( "rnd/CannonShot3.wav" );
resource.AddFile( "rnd/CannonShot4.wav" );
resource.AddFile( "rnd/CannonShot5.wav" );
resource.AddFile( "rnd/Hellfire.wav" );
resource.AddFile( "rnd/m1014-01.wav" );
resource.AddFile( "rnd/M249-Fire.wav" );
resource.AddFile( "rnd/M249-Fire2.wav" );
resource.AddFile( "rnd/M249-Fire3.wav" );
resource.AddFile( "rnd/M249-Fire4.wav" );
resource.AddFile( "rnd/mg2.wav" );
resource.AddFile( "rnd/Minigun-Fire1.wav" );
resource.AddFile( "rnd/riflefire.wav" );
resource.AddFile( "rnd/Silencer.wav" );

resource.AddFile( "impacts/Explosion1.wav" );
resource.AddFile( "impacts/Explosion2.wav" );
resource.AddFile( "impacts/Explosion3.wav" );
resource.AddFile( "impacts/Explosion4.wav" );
resource.AddFile( "impacts/Impact_01.wav" );
resource.AddFile( "impacts/Impact_02.wav" );
resource.AddFile( "impacts/Impact_03.wav" );
resource.AddFile( "impacts/Impact_04.wav" );
resource.AddFile( "impacts/Impact_05.wav" );

resource.AddFile( "Darkstorm/BattleRifleShot.wav" );
resource.AddFile( "Darkstorm/CoilGunShot1.wav" );
resource.AddFile( "Darkstorm/CoilGunShot2.wav" );
resource.AddFile( "Darkstorm/ElectrolaserShot.wav" );
resource.AddFile( "Darkstorm/EmptyClick1.wav" );
resource.AddFile( "Darkstorm/GatlingGunShot.wav" );
resource.AddFile( "Darkstorm/GMGShot.wav" );
resource.AddFile( "Darkstorm/GrenadeMachineGunShot.wav" );
resource.AddFile( "Darkstorm/MachineGunShot.wav" );
resource.AddFile( "Darkstorm/MinigunShot-old1.wav" );
resource.AddFile( "Darkstorm/MinigunShot.wav" );
resource.AddFile( "Darkstorm/SAWShot.wav" );
resource.AddFile( "Darkstorm/ShockMortarShot.wav" );
resource.AddFile( "Darkstorm/StunGunShot.wav" );

resource.AddFile( "ACF/100mm.wav" );
resource.AddFile( "ACF/105mmhowitzer.wav" );
resource.AddFile( "ACF/12.7mm.wav" );
resource.AddFile( "ACF/120mm.wav" );
resource.AddFile( "ACF/155mm.wav" );
resource.AddFile( "ACF/20mm.wav" );
resource.AddFile( "ACF/230mm.wav" );
resource.AddFile( "ACF/30mm.wav" );
resource.AddFile( "ACF/40mmgl.wav" );
resource.AddFile( "ACF/50mm.wav" );
resource.AddFile( "ACF/75mm.wav" );
resource.AddFile( "ACF/85mm.wav" );
resource.AddFile( "ACF/autoload.wav" );
resource.AddFile( "ACF/manualload.wav" );
resource.AddFile( "ACF/missilefire.wav" );

--NOTE TO FURTURE ADD HERE

